Here's the thing: I have two go-to games that I always return to once I either beat or grow tired of the latest game. Either I go right back to playing the latest WWE or UFC release because for each one I can play one or two matches, not stink, and then turn it off. My standards for this type of game, then, are going to be fairly high. EA Sports MMA does not come close to measuring up to those standards. Since the reviews were poor and sales from the week of release were in the toilet (and because I am cheap), I waited for a significant price drop before buying it but I wish I had just stuck to a rental.
However, there are a few things that work and I note these in the hopes that THQ will swipe them to use in the next installment of UFC Undisputed. The one aspect of MMA that EA got perfectly right is submissions. The spinning the right control stick debacle that THQ calls "the shine" makes submissions nearly impossible in Undisputed. EA created a system that fits organically with how each submission works in the context of a fight: finding a sweet spot to apply a choke and working to hyperextend a joint for a limb attack. It makes sense because each type of submission requires a different approach by a fighter, unlike the same approach each time that THQ employs. Other things that work: facial damage and the aftermath of such damage looks as devastating as it does in a real MMA fight and the career mode is fun to play instead of a chore.
The good parts end there, though. Everything else about the game feels superficial and one-dimensional. UFC Undisputed does a great job of making each fighter feel independent and unique with striking, takedown and submission animations that are unique to that fighter. None of this exists in EA Sports MMA. The striking, employed by utilizing the right control stick, is basic and difficult to manage, not to mention limiting. Even if the creators had made unique animations for each fighter, they would only have what feels like three strikes per limb compared to the what feels like twelve to fifteen per limb of UFC Undisputed. Considering EA managed to procure every name fighter not under contract to UFC AND Randy Couture, you'd think they would take the time to make the fighters feel unique during gameplay and not interchangeable. Where is Nick Diaz's pitter-patter boxing style or Bas Rutten's liver kicks? Nowhere, that's where. And while it's nice that the creators gave the game and the sport its worldwide appeal by including different rules and arenas, there's no real difference in gameplay between fighting in a ring or a cage, which is the entire point of including the two.
And, yet again, I've written way too much about MMA in my teaching blog.
We have almost two weeks of catching up to do! Yikes! Plus, this entry is getting long, so I'll hide the whole purpose for this blog under a cut.