Showing posts with label A Clean Well-Lighted Place. Show all posts
Showing posts with label A Clean Well-Lighted Place. Show all posts

05 March 2011

Top Numbered Somethings: Recent Video Game Experiences

With a few things on the back burner that I'm currently in the middle of writing but aren't quite ready for public consumption yet, I figured I could discuss some recent video games I've played. I suspect that once my wife and I have children, the limited time I make for video games will disappear altogether, but, in the meantime, I enjoy pretending that I am a digitally rendered avatar of a popular licensed or real-life figure of which I have total control.

Assassin's Creed: Brotherhood3) Assassin's Creed: Brotherhood - The most surprising aspect of this really fun multiplayer update of the great Assassin's Creed sequel is that the story mode is so deep. While the point of the game is to engage in the multiplayer mode for which it was designed, I haven't done so yet because almost everyone in the world beats me at any kind of multiplayer game except when it comes to UFC Undisputed 2010. Even then, I still have a hefty losing record. I imagine I might have more time for some of the multiplayer experience when summer comes around.

Marvel vs. Capcom 3: Fate of Two Worlds2) Marvel vs. Capcom 3: The Fate of Two Worlds- Once upon a time, I played Street Fighter 2 exclusively on an arcade machine and excelled with Ken, Ryu's blonde-haired red gi-wearing counterpart. Eventually, though, the Capcom world passed me by because it became about the number of combination hits a person could get while juggling their opponent in the air. I thought I might have a seizure because it became so frenetic. However, with the inclusion of Thor, Deadpool, and M.O.D.O.K. (Mechanized Organism Designed Only for Killing), I couldn't resist this game. This is another one that I wouldn't dare ever play online, but it's really fun watching the Hulk smash things up.

EA SPORTS MMA1) EA Sports MMA - Ugh, this game is so frustrating. There was a ton of hype for this game prior to release because EA is considered the standard bearer of sports games, and UFC president Dana White famously denounced EA in the press because before UFC Undisputed 2009's development, EA refused to even meet with the company, calling UFC "not a real sport." Once THQ's first UFC game became a hit, EA changed their tune and started to develop this title.

Here's the thing: I have two go-to games that I always return to once I either beat or grow tired of the latest game. Either I go right back to playing the latest WWE or UFC release because for each one I can play one or two matches, not stink, and then turn it off. My standards for this type of game, then, are going to be fairly high. EA Sports MMA does not come close to measuring up to those standards. Since the reviews were poor and sales from the week of release were in the toilet (and because I am cheap), I waited for a significant price drop before buying it but I wish I had just stuck to a rental.

However, there are a few things that work and I note these in the hopes that THQ will swipe them to use in the next installment of UFC Undisputed. The one aspect of MMA that EA got perfectly right is submissions. The spinning the right control stick debacle that THQ calls "the shine" makes submissions nearly impossible in Undisputed. EA created a system that fits organically with how each submission works in the context of a fight: finding a sweet spot to apply a choke and working to hyperextend a joint for a limb attack. It makes sense because each type of submission requires a different approach by a fighter, unlike the same approach each time that THQ employs. Other things that work: facial damage and the aftermath of such damage looks as devastating as it does in a real MMA fight and the career mode is fun to play instead of a chore.

The good parts end there, though. Everything else about the game feels superficial and one-dimensional. UFC Undisputed does a great job of making each fighter feel independent and unique with striking, takedown and submission animations that are unique to that fighter. None of this exists in EA Sports MMA. The striking, employed by utilizing the right control stick, is basic and difficult to manage, not to mention limiting. Even if the creators had made unique animations for each fighter, they would only have what feels like three strikes per limb compared to the what feels like twelve to fifteen per limb of UFC Undisputed. Considering EA managed to procure every name fighter not under contract to UFC AND Randy Couture, you'd think they would take the time to make the fighters feel unique during gameplay and not interchangeable. Where is Nick Diaz's pitter-patter boxing style or Bas Rutten's liver kicks? Nowhere, that's where. And while it's nice that the creators gave the game and the sport its worldwide appeal by including different rules and arenas, there's no real difference in gameplay between fighting in a ring or a cage, which is the entire point of including the two.

And, yet again, I've written way too much about MMA in my teaching blog.

We have almost two weeks of catching up to do! Yikes! Plus, this entry is getting long, so I'll hide the whole purpose for this blog under a cut.